Blender Cycles Ice Material Test

I have been wondering how cycles would handle a material or object within another object. There was no real reason it wouldn’t work, but I always found the process to be a pain in the a$%* with blender internal.

I wanted an ice/glass/gemstone type material with two objects within it. One was another simple material and one was an emission object so that it would have an internal glow. Happily it is really easy. Cycles doesn’t have many hoops you have to jump through as it would work in a real world object so it works here. I kept tweaking other aspects of the shader so that it ended up looking a little more like a rough gritty ice. This is still a basic material, so I could add wear to the edges or peaks of the ice so that is more white and opaque. But for a first test I think this is fine.

I will try and incorporate this Blender Cycles ice material into something fun soon.


And So It Begins

Hi! Yes this is an image of the word hi, hand made my me (Luke B), just for you :)

After many years of pondering the idea of starting a blog I have finally decided to bite that bullet. My issue (or one of many) is that I don’t particularly like talking or writing about myself and I never really saw the point. So what, you Ā may ask, has changed?

Wellā€¦ I have decided that I should have a kind of sketch book, a little place to put my ideas as a way to make me more prolific in some areas of my life. I am a designer by day, night and in betweenā€¦ But sometimes a job doesn’t give you the same outlet as just doing it for personal projects or “fun”.

This will mainly be about my 3D endeavours as my day job doesn’t give me as much chance to flex my 3D-modelling-muscles as I would like; but will also contain any design, scribbles, doodles or fine art I decide to put here. I will aim to load up an image every day or so (ha!) week or so and this blog will drive me to create moreā€¦ to put hereā€¦ it’s kind of a cyclical thingā€¦ We will see what happens!

Tools of the Trade

My current tools of choice are Blender for 3D modelling, animation, rendering and all that jazz – mainly because it’s free, but also because I love it &Ā the massive community of like-minded people that love it too – and are willing to make awesome add-ons (that are also amazing and occasionally also free).

Photoshop, the original and classic. I still love it even though I have used a few other programs in my time. It still has my heart.

Illustrator, becauseā€¦ well same as above. I have been using it since I was a kid, when clicking on the gradient tool and choosing two endpoint to gradient between would mean it was time for a juice break and 10 minutes later when you would return and the computer was deciding if it wanted to make a gradient or take the easy way out and just crash – you realised it was actually a gradient that may have needed a lunch break to achieve.

Lightroom because aperture is now defunct šŸ˜‰Ā After Effects because Shake is defunct šŸ™Ā Procreate for iPad when I am away from my Wacom tablet.Ā Indesign, Dreamweaver, Logic the list is actually quite long etc. etc.

AnalogueĀ – Pencil & paper, pen & paper, oil on canvas blah, etc.

Wellā€¦ I’m Luke B – let’s get this show started!