This is a little bit of fun… I thought it would be nice to add a little custom 404 page, to pay them back for some awesome work, for their Emergency Plumber 365 website. Great guys from Harrow, so I thought it would be fun to make a little 3D, but retro mario in EP365 colours.
How do you add a custom 404 page?
That has to do with your .htaccess file, so go hunt that down. This is for linux based, Apache hosting, so it will be slightly different for other hosting types. The file will be in the root directory of your website hosting.
Set up a page, make sure it’s pretty small in file size (there used to be a limit to the size the page could be before it would simply default to the browser’s (not bowsers) own 404 page). People don’t really like to wait to then be told they are in the wrong place.
This page can be called anything, but stick to the basics, like 404.html or new404.html… something original like that. Or 404doh.html. For this tutorial, I will assume our new file is called new404.html
Then add this little bit of code to your .htaccess file:
ErrorDocument 404 /new404.html
So now the browser knows that if you visit a page that doesn’t exist, it should show you new404.html. Simple.
This is a small update about the train that I had made before. I found it pretty fun to work on all the aspects of the train – I do enjoy a bit of steam punk for sure. But then as I started working on the detail it became more and more laborious. I am not a plumber, engineer or train aficionado. I had to reference the mechanics of the steam engine and the way the wheels are driven by the steam engine itself.
I have been wondering how cycles would handle a material or object within another object. There was no real reason it wouldn’t work, but I always found the process to be a pain in the a$%* with blender internal.
I wanted an ice/glass/gemstone type material with two objects within it. One was another simple material and one was an emission object so that it would have an internal glow. Happily it is really easy. Cycles doesn’t have many hoops you have to jump through as it would work in a real world object so it works here. I kept tweaking other aspects of the shader so that it ended up looking a little more like a rough gritty ice. This is still a basic material, so I could add wear to the edges or peaks of the ice so that is more white and opaque. But for a first test I think this is fine.
I will try and incorporate this Blender Cycles ice material into something fun soon.