by Luke Bryant | Jan 26, 2018 | 3D, Design
Older Blender 2.7X walkthrough is below, you can click here if you want. Your choice. ** Update ** The new and improved 2.8X walkthrough is here: It is pretty simple, to convert your mesh, simply go up to the top left menu where it says Face > Triangulate Faces. This...
by Luke Bryant | May 26, 2015 | 3D
I have been wondering how cycles would handle a material or object within another object. There was no real reason it wouldn’t work, but I always found the process to be a pain in the a$%* with blender internal. I wanted an ice/glass/gemstone type material with...
by Luke Bryant | May 22, 2015 | Uncategorized
After many years of pondering the idea of starting a blog I have finally decided to bite that bullet. My issue (or one of many) is that I don’t particularly like talking or writing about myself and I never really saw the point. So what, you may ask, has...
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