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	<title>3D Archives - I Am Luke B</title>
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	<description>The Art &#38; Design of Luke Bryant</description>
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	<title>3D Archives - I Am Luke B</title>
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	<item>
		<title>Local Locksmith website and 3D assets</title>
		<link>https://iamlukeb.com/local-locksmith-website-and-3d-assets/</link>
					<comments>https://iamlukeb.com/local-locksmith-website-and-3d-assets/#respond</comments>
		
		<dc:creator><![CDATA[Luke Bryant]]></dc:creator>
		<pubDate>Mon, 26 Sep 2022 02:19:04 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Web]]></category>
		<guid isPermaLink="false">https://iamlukeb.com/?p=508</guid>

					<description><![CDATA[<p>I recently got to work on a local locksmith&#8217;s branding — and if there&#8217;s an excuse to bring in a little 3D, I&#8217;ll take it. I started by creating 3D locks, keys, and stars, since the business is called Star Locksmiths. They already had a star motif they were fond of, so I quickly turned [&#8230;]</p>
<p>The post <a href="https://iamlukeb.com/local-locksmith-website-and-3d-assets/">Local Locksmith website and 3D assets</a> appeared first on <a href="https://iamlukeb.com">I Am Luke B</a>.</p>
]]></description>
		
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		<item>
		<title>Creating &#038; 3D Printing The Luggage from Discworld</title>
		<link>https://iamlukeb.com/creating-3d-printing-the-luggage-from-discworld/</link>
					<comments>https://iamlukeb.com/creating-3d-printing-the-luggage-from-discworld/#comments</comments>
		
		<dc:creator><![CDATA[Luke Bryant]]></dc:creator>
		<pubDate>Wed, 07 Apr 2021 12:01:21 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<guid isPermaLink="false">http://iamlukeb.com/?p=440</guid>

					<description><![CDATA[<p>The Luggage from Discworld is a beloved character. Much like most Discworld characters, there are a huge number to draw from. Creating the Luggage in Blender 3D The first step of this project was to actually create the model. I wanted to get better at predicting printable pieces, and though this would be a great [&#8230;]</p>
<p>The post <a href="https://iamlukeb.com/creating-3d-printing-the-luggage-from-discworld/">Creating &#038; 3D Printing The Luggage from Discworld</a> appeared first on <a href="https://iamlukeb.com">I Am Luke B</a>.</p>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
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		<item>
		<title>3D Snowglobe for Pluscrates Christmas Card 2018</title>
		<link>https://iamlukeb.com/3d-snowglobe-for-pluscrates-christmas-card-2018/</link>
					<comments>https://iamlukeb.com/3d-snowglobe-for-pluscrates-christmas-card-2018/#respond</comments>
		
		<dc:creator><![CDATA[Luke Bryant]]></dc:creator>
		<pubDate>Mon, 24 Jun 2019 00:35:05 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[blender3d]]></category>
		<guid isPermaLink="false">http://iamlukeb.com/?p=266</guid>

					<description><![CDATA[<p>Yes yes, it&#8217;s June, but I thought I should add last years Christmas card that we produced for Pluscrates crate hire, as I think it is pretty cute. When we first started brainstorming ideas for the Christmas card for Pluscrates, we wanted to try something a bit different. Traditional, but not too cliché. Add to [&#8230;]</p>
<p>The post <a href="https://iamlukeb.com/3d-snowglobe-for-pluscrates-christmas-card-2018/">3D Snowglobe for Pluscrates Christmas Card 2018</a> appeared first on <a href="https://iamlukeb.com">I Am Luke B</a>.</p>
]]></description>
		
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		<title>Quick Tip: How to Quickly and Easily Convert n-gons to Quads or Tris in Blender 3D</title>
		<link>https://iamlukeb.com/how-to-quickly-easily-convert-ngons-to-quads-tris-blender-3d/</link>
					<comments>https://iamlukeb.com/how-to-quickly-easily-convert-ngons-to-quads-tris-blender-3d/#comments</comments>
		
		<dc:creator><![CDATA[Luke Bryant]]></dc:creator>
		<pubDate>Fri, 26 Jan 2018 02:34:22 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[blenderguru]]></category>
		<guid isPermaLink="false">http://iamlukeb.com/?p=156</guid>

					<description><![CDATA[<p>Older Blender 2.7X walkthrough is below, you can click here if you want. Your choice. ** Update ** The new and improved 2.8X walkthrough is here: It is pretty simple, to convert your mesh, simply go up to the top left menu where it says Face > Triangulate Faces. This Turns ngons into triangle based [&#8230;]</p>
<p>The post <a href="https://iamlukeb.com/how-to-quickly-easily-convert-ngons-to-quads-tris-blender-3d/">Quick Tip: How to Quickly and Easily Convert n-gons to Quads or Tris in Blender 3D</a> appeared first on <a href="https://iamlukeb.com">I Am Luke B</a>.</p>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Finn from Adventure Time &#8211; 3D ZBrush &#038; Blender Sculpt</title>
		<link>https://iamlukeb.com/finn-adventure-time-3d-zbrush-blender-sculpt/</link>
					<comments>https://iamlukeb.com/finn-adventure-time-3d-zbrush-blender-sculpt/#respond</comments>
		
		<dc:creator><![CDATA[Luke Bryant]]></dc:creator>
		<pubDate>Tue, 03 Oct 2017 03:14:06 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[Adventure Time]]></category>
		<guid isPermaLink="false">http://iamlukeb.com/?p=151</guid>

					<description><![CDATA[<p>Finn from Adventure Time by gelous on Sketchfab What&#8217;s this all about I hear you ask. Well, while trying to learn some Zbrush, I thought I would work on a competition over at Sketchfab. I chose to recreate Finn from Adventure Time in 3D. I had never used ZBrush, or Sketchfab before, so it was [&#8230;]</p>
<p>The post <a href="https://iamlukeb.com/finn-adventure-time-3d-zbrush-blender-sculpt/">Finn from Adventure Time &#8211; 3D ZBrush &#038; Blender Sculpt</a> appeared first on <a href="https://iamlukeb.com">I Am Luke B</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Mac Gets VR, But I don&#8217;t&#8230; Yet</title>
		<link>https://iamlukeb.com/mac-gets-vr-dont-yet/</link>
					<comments>https://iamlukeb.com/mac-gets-vr-dont-yet/#respond</comments>
		
		<dc:creator><![CDATA[Luke Bryant]]></dc:creator>
		<pubDate>Thu, 06 Jul 2017 21:52:42 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[eGPU]]></category>
		<category><![CDATA[Mac]]></category>
		<guid isPermaLink="false">http://iamlukeb.com/?p=127</guid>

					<description><![CDATA[<p>Excited about the new and improved focus on high-end pro-level Macs and VR in general. As a lover of 3D, the graphics card has always been a bit of a drawback in the Mac, especially when it isn&#8217;t really user upgradable. The idea of Thunderbolt eGPU&#8217;s has actually got me pretty excited. PixelMaker cover the whole [&#8230;]</p>
<p>The post <a href="https://iamlukeb.com/mac-gets-vr-dont-yet/">Mac Gets VR, But I don&#8217;t&#8230; Yet</a> appeared first on <a href="https://iamlukeb.com">I Am Luke B</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Emergency Plumber Custom 404 Page Tutorial</title>
		<link>https://iamlukeb.com/emergency-plumber-custom-404-page-tutorial/</link>
					<comments>https://iamlukeb.com/emergency-plumber-custom-404-page-tutorial/#respond</comments>
		
		<dc:creator><![CDATA[Luke Bryant]]></dc:creator>
		<pubDate>Wed, 07 Dec 2016 03:16:08 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<guid isPermaLink="false">http://iamlukeb.com/?p=115</guid>

					<description><![CDATA[<p>This is a little bit of fun&#8230; I thought it would be nice to add a little custom 404 page, to pay them back for some awesome work, for their&#160;Emergency&#160;Plumber 365 website. Great guys from Harrow, so I thought it would be fun to make a little 3D, but retro mario&#160;in EP365 colours. How do [&#8230;]</p>
<p>The post <a href="https://iamlukeb.com/emergency-plumber-custom-404-page-tutorial/">Emergency Plumber Custom 404 Page Tutorial</a> appeared first on <a href="https://iamlukeb.com">I Am Luke B</a>.</p>
]]></description>
		
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		<item>
		<title>Revisiting the Train with Materials in Blender Cycles</title>
		<link>https://iamlukeb.com/revisiting-train-materials-blender-cycles/</link>
					<comments>https://iamlukeb.com/revisiting-train-materials-blender-cycles/#respond</comments>
		
		<dc:creator><![CDATA[Luke Bryant]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 13:19:47 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<guid isPermaLink="false">http://iamlukeb.com/?p=99</guid>

					<description><![CDATA[<p>This is a small update about the train that I had made before. I found it pretty fun to work on all the aspects of the train &#8211; I do enjoy a bit of steam punk for sure. But then as I started working on the detail it became more and more laborious. I am [&#8230;]</p>
<p>The post <a href="https://iamlukeb.com/revisiting-train-materials-blender-cycles/">Revisiting the Train with Materials in Blender Cycles</a> appeared first on <a href="https://iamlukeb.com">I Am Luke B</a>.</p>
]]></description>
		
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		<item>
		<title>Almost… Steam Punk Train Thingymajig WIP</title>
		<link>https://iamlukeb.com/almost-steam-punk-train-thingymajig-wip/</link>
					<comments>https://iamlukeb.com/almost-steam-punk-train-thingymajig-wip/#comments</comments>
		
		<dc:creator><![CDATA[Luke Bryant]]></dc:creator>
		<pubDate>Wed, 17 Jun 2015 23:56:49 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[blenderguru]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[train]]></category>
		<guid isPermaLink="false">http://iamlukeb.com/?p=25</guid>

					<description><![CDATA[<p>Was gonna enter the blender guru competition… was pretty close to finishing… Only had to finish blocking out, detail, materials, textures… yeah… close 😐 Oh well 😀</p>
<p>The post <a href="https://iamlukeb.com/almost-steam-punk-train-thingymajig-wip/">Almost… Steam Punk Train Thingymajig WIP</a> appeared first on <a href="https://iamlukeb.com">I Am Luke B</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
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		<item>
		<title>Blender Cycles Ice Material Test</title>
		<link>https://iamlukeb.com/blender-cycles-ice-material-test/</link>
					<comments>https://iamlukeb.com/blender-cycles-ice-material-test/#respond</comments>
		
		<dc:creator><![CDATA[Luke Bryant]]></dc:creator>
		<pubDate>Tue, 26 May 2015 15:57:05 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[glass]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[opaque]]></category>
		<category><![CDATA[shader]]></category>
		<category><![CDATA[transparent]]></category>
		<guid isPermaLink="false">http://iamlukeb.com/?p=16</guid>

					<description><![CDATA[<p>I have been wondering how cycles would handle a material or object within another object. There was no real reason it wouldn&#8217;t work, but I always found the process to be a pain in the a$%* with blender internal. I wanted an ice/glass/gemstone type material with two objects within it. One was another simple material [&#8230;]</p>
<p>The post <a href="https://iamlukeb.com/blender-cycles-ice-material-test/">Blender Cycles Ice Material Test</a> appeared first on <a href="https://iamlukeb.com">I Am Luke B</a>.</p>
]]></description>
		
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